A quarantined world overrun by the undead. They're not natural — they're manufactured. Someone is building an army, and PLANET ZOM is ground zero.
The outbreak didn't start in a lab accident. It started with a delivery. Unmarked cargo ships docking at PLANET ZOM's quarantine port, carrying sealed containers labeled "agricultural equipment." Nobody checked. Nobody asked.
Within 72 hours the perimeter district went silent. No distress calls. No gunfire. Just silence — and then the screaming started.
They don't shamble. The first wave did — slow, rotting, predictable. But the new ones are different. Faster. Coordinated. They move in packs of five or more, teleporting into populated zones through unstable Zapp rifts that crackle with electrical storms.
Someone is controlling the rifts. Someone is choosing where the hordes appear. This isn't an outbreak — it's a deployment.
The last quarantine city on the edge of the outbreak zone. Population: unknown. Resources: scarce. A ring of blast walls and automated turrets was supposed to hold the line. It held for eleven days.
Now PLANET ZOM is half-overrun, half-inhabited. Survivors barricade the upper levels. The lower streets belong to the dead. And somewhere beneath the city, a hidden LAB holds the truth about where the ZOM really come from.
A deep-cover probe detected it before the lightning fried its circuits — a BLU MemChip containing evidence that a senior GATHR official authorized the ZOM program. Created them. Deployed them. Used them as a weapon to depopulate entire sectors and blame it on "natural mutation."
The chip is still down there. So are the ZOM. And the clock is running.
Every edition unlocks ALL five universes. One purchase — every world.
Every paid edition unlocks ALL 5 universes — RiftVerse, ZOM, DarkMagic, Autropolis, and SpacePunk. One purchase, every world, all future updates.
Survive the first night in PLANET ZOM. Two full levels.
First 10 missions. Breach the perimeter. Find survivors.
The full outbreak. All missions, all hordes, the truth.
Everything plus the horror soundtrack and specimen archives.
Gear up with KREDITZ. Survival isn't free — but dying is.
KREDITZ are earned through gameplay and optionally purchasable. Core survival is never gated behind currency.
Production credits for the .builders ecosystem. 1% = $1 USD. Build games, films, and audiobooks.
BATTERY credits power the .builders tools. 1% = $1 USD. Works across vidgame.builders, film.builders, and audiobook.builders.
An entire planet quarantined. Hordes manufactured. Resources finite. Trust no one.
Lurchers, Sprinters, Bloaters, Screamers, the hulking Siege ZOM — and the ones that only come out after dark.
Loot buildings, strip vehicles, salvage electronics. Turn junk into weapons, barricades, and survival gear.
Board up safe houses, set traps, hold the line. Every night the horde pushes harder. Every wall has a breaking point.
Bio-samples, prototype weapons, encrypted data drives. The rarest finds are always in the worst places.
Survivors lie. Some are infected. Some are spies. Who you let inside the barricade decides who lives.
Beneath PLANET ZOM. Where they made the first batch. Where the BLU MemChip proves what GATHR did to the galaxy.
Design your own zombie outbreak. Build levels, place hordes, set traps, and publish.
Be the first to know when the ZOM Level Builder opens. Design quarantine zones, spawn hordes, craft survival scenarios — all inside the ZOM universe.