A kingdom swallowed by forbidden sorcery. The throne is cursed, the land is dying, and the only way forward is through the dark.

Magic was real. It had always been real — flowing through the ley lines beneath the kingdoms like underground rivers. For centuries the Arcanum Council regulated its use: sanctioned healers, ward-smiths, weather callers. Controlled. Safe. Boring.
Then King Aldric found the Obsidian Codex — a grimoire older than the kingdoms themselves, written in a language that bled when you read it aloud. He didn't just read it. He spoke every word.
The capital changed overnight. Stone towers twisted into spirals. The river ran black. Citizens woke with marks — branching sigils burned into their skin that pulsed with a light that wasn't light. The Arcanum Council sealed the gates and declared the city lost.
They called it TOWN OF DARKMAGIC now. The cursed capital. The place where magic stopped being a tool and became a disease.
The IRON TEMPLARS hunt anything that casts a shadow without a body. Armored zealots with rune-forged blades and a simple creed: burn the spell, break the caster. No exceptions.
The VEILBORN embrace what the Codex unleashed. Warlocks, hexsmiths, and blood-channelers who believe the curse is evolution — that magic should have no leash.
The ASHEN are everyone else. Farmers, merchants, soldiers — marked by the curse whether they wanted it or not. Surviving between two armies that both want to use them.
Deep beneath Town of DarkMagic, the Obsidian Codex still pulses. It whispers to anyone who gets close enough. Always the same phrase, in a voice that sounds like your own:
"THE CURSE IS THE CURE. THE CROWN IS THE CAGE."
King Aldric is still on the throne. He hasn't aged. He hasn't spoken. But the marks on his skin are spreading — and they're starting to appear on people who've never set foot in Town of DarkMagic.
Every edition unlocks ALL five universes. One purchase — every world.
Every paid edition unlocks ALL 5 universes — RiftVerse, ZOM, DarkMagic, Autropolis, and SpacePunk. One purchase, every world, all future updates.
Enter Town of DarkMagic. Survive the first trial. Two full chapters.
First 10 chapters. Choose your order. Learn the forbidden arts.
The full cursed chronicle. All chapters, all spells, the Codex.
Everything plus the orchestral score and bestiary codex.
Arm yourself. Enchant your blade. Magic costs — and so does survival.
KREDITZ are earned through quests and optionally purchasable. Core gameplay is never gated behind currency.
Production credits for the .builders ecosystem. 1% = $1 USD.
BATTERY credits power the .builders tools. 1% = $1 USD. Works across vidgame.builders, film.builders, and audiobook.builders.
A kingdom consumed by forbidden magic. Three orders at war. One cursed king on a silent throne.
Blood magic, shadow-weaving, elemental fury, soul binding. Every spell marks you. Every mark spreads.
Swords, axes, war hammers, rune-forged blades. Parry, dodge, counter. Steel meets sorcery.
Throne rooms, forgotten dungeons, cursed forests, mountain monasteries. Every kingdom hides something.
Wraiths, cursed knights, forest horrors, stone golems, the Veilborn's summoned nightmares.
Enchanted relics, cursed crowns, spell-forged rings. The rarest pieces rewrite the rules of magic.
Your choices shift the balance of power. Aid the Templars, join the Veilborn, or forge a third path as the Ashen.
Design your own cursed kingdoms. Build dungeons, place creatures, craft quests.
Be the first to know when the DarkMagic Level Builder opens. Design kingdoms, forge spells, create quests — all inside the dark fantasy universe.