A cursed kingdom where magic isn't a gift — it's a disease. The king spoke the forbidden words. The capital fell. Now three orders fight for what's left.

Magic was real. It had always been real — flowing through the ley lines beneath the kingdoms like underground rivers. For centuries the Arcanum Council regulated its use: sanctioned healers, ward-smiths, weather callers. Controlled. Safe. Boring.
Then King Aldric found the Obsidian Codex — a grimoire older than the kingdoms themselves, written in a language that bled when you read it aloud. He didn't just read it. He spoke every word.
The capital changed overnight. Stone towers twisted into spirals. The river ran black. Citizens woke with marks — branching sigils burned into their skin that pulsed with a light that wasn't light. The Arcanum Council sealed the gates and declared the city lost.
They called it TOWN OF DARKMAGIC now. The cursed capital. The place where magic stopped being a tool and became a disease.
The IRON TEMPLARS hunt anything that casts a shadow without a body. Armored zealots with rune-forged blades and a simple creed: burn the spell, break the caster. No exceptions.
The VEILBORN embrace what the Codex unleashed. Warlocks, hexsmiths, and blood-channelers who believe the curse is evolution — that magic should have no leash.
The ASHEN are everyone else. Farmers, merchants, soldiers — marked by the curse whether they wanted it or not. Surviving between two armies that both want to use them.
The kingdoms sit atop veins of gold older than the mountains themselves — raw ore with properties the royal smiths can barely explain. It glows faintly when struck. It resists corrosion. And someone wants it badly.
Hooded envoys in black armor have been spotted near the deep mines — figures who speak no known language and pay in coins minted from metals that don't exist in any kingdom. They take the gold through shimmering tears in the air that seal behind them. The miners who've witnessed the operation call them the Hollowed. The miners who tried to follow them didn't come back.
A player who finds gold in DarkMagic holds something worth exponentially more than the kingdoms realize — wealth that buys influence in places this world has never heard of. But the Hollowed are watching the mines. And they don't leave witnesses.
Deep beneath Town of DarkMagic, the Obsidian Codex still pulses. It whispers to anyone who gets close enough. Always the same phrase, in a voice that sounds like your own:
"THE CURSE IS THE CURE. THE CROWN IS THE CAGE."
King Aldric is still on the throne. He hasn't aged. He hasn't spoken. But the marks on his skin are spreading — and they're starting to appear on people who've never set foot in Town of DarkMagic.
Every edition unlocks ALL five universes. One purchase — every world.
Every paid edition unlocks ALL 5 universes — RiftVerse, ZOM, DarkMagic, Autropolis, and SpacePunk. One purchase, every world, all future updates.
Two full levels. No strings, no timer.
10 levels, insider access, help shape the game.
25+ levels. All 5 universes. Every faction, every mission.
Everything plus soundtrack, art book, and behind-the-scenes doc.
Buy spells, forge weapons, and hire mercenaries. KREDITZ work in every universe.
KREDITZ are earned through gameplay and optionally purchasable. Core gameplay is never gated behind currency.
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A kingdom consumed by forbidden magic. Three orders at war. A king who hasn't spoken since the night everything changed.
Fire, shadow, blood, rune — every school of magic with a price. The stronger the spell, the deeper the mark burns.
Rune-forged swords, cursed bows, hexed staves. Every weapon has a history — some of them talk.
Iron Templars hunt magic. Veilborn embrace it. The Ashen survive between them. Choose your side — or play all three.
Cursed forests, frozen peaks, underground crypts, and the twisted streets of Town of DarkMagic itself.
Mine veins of glowing ore worth more than the kingdoms know. But the Hollowed are watching — and they don't share.
Buried beneath the capital. Still pulsing. Still whispering. The king read it once — and never spoke again.
Design cursed dungeons, place monsters, craft dark quests, and publish.
Be the first to know when the DarkMagic Level Builder opens. Design dungeons, kingdoms, and boss encounters — all inside the DarkMagic universe.